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VR social
Being in the same room, when you're not
A video call shows you a face. A shared virtual space puts you next to someone — you turn your head and they're there, and you can hear which direction they're speaking from. It sounds like a small difference until you've felt it.
Where people meet
All pre-installed on the headsets we rent.
Meta Horizon Worlds
The closest thing VR has to a public square. Meet up, play party games, wander through worlds other people built.
Bigscreen
Watch a film together on a cinema screen the size of a building, with friends who are in another country.
Spatial
Built for teams and workshops. A shared room with a whiteboard and everyone standing round it.
Group worlds
Concerts, exhibitions, conferences — shared events you attend from your living room.
Why it feels different
01
Avatars and spatial audio
Communication in VR uses your body. You gesture, you lean in, you turn to look at whoever is speaking — and the sound comes from where they actually are.
That's what creates presence: the sense that someone is really there. It's the thing text and video can't do, and it's why a VR conversation tires you out less than a day of video calls.
02
More than socialising
Virtual classrooms, workshops and conferences. Concerts and exhibitions you attend from home. Whole worlds, games and artworks built by the people who use them.
For remote teams, it turns a status update into something closer to standing round a table — brainstorming, sketching, working on the same thing at the same time.
How to try it
- 1Rent two or moreSocial VR needs company. Two headsets is the minimum for it to make any sense.
- 2They arrive readyApps installed, charged, hygiene kits in the box.
- 3Meet upAbout 2 x 2 metres each. Same room, or different countries.
- 4Free returnPrepaid Swiss Post label. Drop it off and you're done.